Gamification, Game-based Learning, Serious Games: Any Difference?

The success of games in the general marketplace has redefined expectations in the learning sphere, bringing with it a paradigm shift in design.

There seems to be three main reasons for the increase in gamification: marketplace forces, the connection between games and learning in children, and rising interest in games among adults.

Vicki Kossoff @ The Learning Factor‘s insight:

Best best practices to kickstart your approach to the gamification of organisational learning.

See on www.learningsolutionsmag.com

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